Entity availability overview
Generated from lists on dump_entity_sizes.
Varied entities
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
basespriteprojectile | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | No |
fire_cracker_blast | No | No | No | No | No | No | No | No | No | Yes | No | No | Yes | No | No | No |
weapon_melee | No | No | No | No | No | No | No | No | No | Yes | No | No | Yes | No | No | No |
info_ladder | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | Yes | Yes | No |
inferno | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
molotov_projectile | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
weapon_molotov | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
point_viewcontrol_multiplayer | No | No | No | No | No | No | No | No | Yes | Yes | No | Yes | Yes | No | No | No |
trigger_catapult | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No | No |
wearable_item | No | No | No | No | No | No | No | Yes | No | No | No | Yes | Yes | No | No | No |
npc_grenade_hopwire | No | No | No | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | No |
vortex_controller | No | No | No | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | No |
weapon_ifm_base | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_ifm_base_camera | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_ifm_steadycam | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
bot_action_point | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
bot_generator | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
bot_proxy | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point_master | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point_round | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_round_timer | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_train_watcher | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
trigger_capture_area | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_oldmanharpoon | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | Yes | No |
prop_coreball | No | No | Yes | No | No | No | No | No | No | No | No | No | No | Yes | No | No |
hl2_survival_gamerules | No | No | Yes | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No |
hunter_flechette | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
info_radar_target | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
info_target_vehicle_transition | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
npc_hunter | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
npc_hunter_maker | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
point_flesh_effect_target | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
trigger_vehicle_cargo | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
weapon_striderbuster | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
ai_goal_injured_follow | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | Yes | No |
npc_zombine | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | Yes | No |
prop_stickybomb | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No |
prop_vehicle_jeep | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
ai_goal_operator | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
info_darknessmode_lightsource | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
npc_fastzombie | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
npc_fastzombie_torso | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
prop_vehicle_cannon | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_alyxgun | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_citizenpackage | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_citizensuitcase | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
logic_achievement | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | No | No | Yes |
ai_npc_eventresponsesystem | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
prop_vehicle_choreo_generic | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
vort_charge_token | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | No | Yes |
vort_effect_dispel | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | No | Yes |
npc_fisherman | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | Yes | Yes |
env_headcrabcanister | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_black | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_fast | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_poison | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_manhack | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_poisonzombie | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_vortigaunt | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
func_tankairboatgun | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
func_tankapcrocket | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
func_tank_combine_cannon | No | No | Yes | Yes | No | No | Yes | No | No | No | No | Yes | No | No | Yes | Yes |
info_target_helicopter_crash | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | No | Yes | Yes |
env_rotorwash_emitter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
grenade_helicopter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
helicopter_chunk | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
info_target_gunshipcrash | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_combinegunship | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_avoidbox | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_avoidsphere | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_nobomb | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_helicopter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_helicoptersensor | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_enemyfinder_combinecannon | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | No | Yes | Yes |
ai_goal_actbusy | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
ai_goal_actbusy_queue | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
ar2explosion | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
env_ar2explosion | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
env_speaker | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_bullseye | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_enemyfinder | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
logic_playerproxy | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
weapon_pistol | No | No | Yes | Yes | No | No | Yes | No | Yes | Yes | No | No | No | Yes | Yes | Yes |
env_laserdot | No | No | Yes | Yes | No | No | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes |
ai_relationship | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
info_npc_spawn_destination | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_maker | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_template_maker | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
grenade_spit | No | Yes | Yes | No | No | Yes | Yes | No | No | No | No | No | No | No | Yes | No |
crossbow_bolt | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
func_healthcharger | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
grenade_homer | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_battery | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_healthkit | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_healthvial | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_357 | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_crossbow | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_crowbar | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_rpg | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_shotgun | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
func_tankrocket | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
bodyque | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_recharge | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tankmortar | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tankphyscannister | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
grenade_beam | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
grenade_beam_chaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
item_suit | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tank | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_tanklaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_tankpulselaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_lookdoor | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
lookdoorthinker | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_newnpc | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
baseprojectile | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
player_pickup | No | Yes | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes | No | Yes | Yes | Yes |
npc_concussiongrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
npc_contactgrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
npc_handgrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
info_player_counterterrorist | Yes | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No |
info_player_terrorist | Yes | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No |
holiday_gift | Yes | No | No | No | Yes | No | No | No | No | Yes | No | No | No | No | No | No |
func_nav_avoid | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_prefer | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_prerequisite | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
simple_bot | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_avoidance_obstacle | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_nav_blocker | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_apply_impulse | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | No | No | No | No |
trigger_teleport_relative | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | No | No | No | No |
logic_eventlistener_itemequip | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes | No | No | No |
point_worldtext | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes | No | No | No |
logic_eventlistener | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | Yes | Yes | No | No | No |
skybox_swapper | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | Yes | Yes | Yes | No | No | No |
point_script_template | Yes | No | No | Yes | Yes | Yes | No | Yes | No | Yes | No | No | No | No | No | No |
logic_script | Yes | No | No | Yes | Yes | Yes | No | Yes | No | Yes | Yes | Yes | Yes | No | No | No |
ammo_buckshot | Yes | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No | No |
weapon_glock | Yes | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No | No |
predicted_viewmodel | Yes | Yes | No | Yes | No | Yes | No | No | Yes | Yes | No | Yes | Yes | No | No | No |
cycler | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_blender | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_weapon | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_wreckage | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
model_studio | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_monitor | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
info_vehicle_groundspawn | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes |
info_lighting_relative | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes |
point_velocitysensor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | Yes | Yes |
point_angularvelocitysensor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes |
vote_controller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | Yes | No | No | Yes |
info_player_teamspawn | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes |
point_push | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes |
spraycan | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes |
Since some game
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ai_goal_fightfromcover | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_ambient_light | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_entity_freezing | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_sprite_clientside | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
func_instance_io_proxy | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
logic_playmovie | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
logic_random_outputs | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
physics_prop_statue | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
prop_hallucination | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
prop_talker | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
sunlight_shadow_control | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
trigger_hierarchy | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
vgui_movie_display | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
beam_spotlight | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
env_dof_controller | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
env_outtro_stats | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
filter_activator_context | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
filter_activator_model | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
fog_volume | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_detail_blocker | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_precipitation_blocker | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
info_game_event_proxy | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
info_remarkable | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
light_directional | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
point_broadcastclientcommand | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
point_entity_finder | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
postprocess_controller | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_auto_crouch | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_fog | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_tonemap | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
color_correction | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
color_correction_volume | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_debughistory | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_dusttrail | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_particle_performance_monitor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_projectedtexture | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_sprite_oriented | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_tonemap_controller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
filter_activator_mass_greater | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_proprrespawnzone | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_reflective_glass | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_weight_button | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
hammer_updateignorelist | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
info_overlay_accessor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
info_particle_system | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
logic_active_autosave | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_bonusmaps_accessor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_commentary_viewpoint | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_gamestats_counter | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_posecontroller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
vgui_slideshow_display | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_instructor_hint | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
env_tilt | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
info_target_instructor_hint | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
logic_register_activator | No | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
point_viewproxy | No | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
Unique to game
Team Fortress 2
_ballplayertoucher ● archer_proxy ● base_boss ● bot_controller ● bot_hint_engineer_nest ● bot_hint_sentrygun ● bot_hint_teleporter_exit ● bot_npc_archer ● bot_npc_decoy ● bot_roster ● dispenser_touch_trigger ● entity_bird ● entity_carrier ● entity_croc ● entity_medigun_shield ● entity_revive_marker ● entity_rocket ● entity_saucer ● entity_sign ● entity_soldier_statue ● entity_spawn_manager ● entity_spawn_point ● env_sniperdot ● eyeball_boss ● filter_activator_tfteam ● filter_tf_bot_has_tag ● filter_tf_class ● filter_tf_condition ● filter_tf_damaged_by_weapon_in_slot ● filter_tf_player_can_cap ● func_achievement ● func_capturezone ● func_changeclass ● func_croc ● func_flag_alert ● func_flagdetectionzone ● func_forcefield ● func_nobuild ● func_nogrenades ● func_passtime_goal ● func_passtime_goalie_zone ● func_passtime_no_ball_zone ● func_powerupvolume ● func_regenerate ● func_respawnflag ● func_respawnroom ● func_respawnroomvisualizer ● func_suggested_build ● func_tfbot_hint ● func_upgradestation ● game_forcerespawn ● game_intro_viewpoint ● game_round_win ● game_text_tf ● ghost ● halloween_fortune_teller ● halloween_souls_pack ● halloween_zapper ● headless_hatman ● hightower_teleport_vortex ● info_observer_point ● info_passtime_ball_spawn ● info_populator ● info_powerup_spawn ● item_ammopack_full ● item_ammopack_medium ● item_ammopack_small ● item_armor ● item_bonuspack ● item_currencypack_custom ● item_currencypack_large ● item_currencypack_medium ● item_currencypack_small ● item_healthammokit ● item_healthkit_full ● item_healthkit_medium ● item_healthkit_small ● item_powerup_crit ● item_powerup_rune ● item_powerup_rune_temp ● item_powerup_uber ● item_teamflag ● item_teamflag_return_icon ● mapobj_cart_dispenser ● merasmus ● merasmus_dancer ● monster_resource ● obj_attachment_sapper ● obj_dispenser ● obj_sentrygun ● obj_teleporter ● passtime_ball ● passtime_logic ● pd_dispenser ● point_intermission ● point_populator_interface ● populator_internal_spawn_point ● prop_soccer_ball ● rd_robot_dispenser ● tank_boss ● tank_destruction ● teleport_vortex ● tf_ammo_pack ● tf_base_minigame ● tf_bonus_duck_pickup ● tf_bot ● tf_dropped_weapon ● tf_flame ● tf_flame_manager ● tf_gamerules ● tf_gas_manager ● tf_generic_bomb ● tf_glow ● tf_halloween_gift_pickup ● tf_halloween_gift_spawn_location ● tf_halloween_minigame ● tf_halloween_minigame_falling_platforms ● tf_halloween_pickup ● tf_logic_arena ● tf_logic_bonusround ● tf_logic_competitive ● tf_logic_cp_timer ● tf_logic_holiday ● tf_logic_hybrid_ctf_cp ● tf_logic_koth ● tf_logic_mann_vs_machine ● tf_logic_mannpower ● tf_logic_medieval ● tf_logic_minigames ● tf_logic_multiple_escort ● tf_logic_on_holiday ● tf_logic_player_destruction ● tf_logic_robot_destruction ● tf_logic_training_mode ● tf_mann_vs_machine_stats ● tf_merasmus_trick_or_treat_prop ● tf_objective_resource ● tf_pda_expansion_dispenser ● tf_pda_expansion_teleporter ● tf_player_manager ● tf_point_nav_interface ● tf_point_weapon_mimic ● tf_powerup_bottle ● tf_projectile_arrow ● tf_projectile_ball_ornament ● tf_projectile_balloffire ● tf_projectile_cleaver ● tf_projectile_energy_ball ● tf_projectile_energy_ring ● tf_projectile_flare ● tf_projectile_grapplinghook ● tf_projectile_healing_bolt ● tf_projectile_jar ● tf_projectile_jar_gas ● tf_projectile_jar_milk ● tf_projectile_lightningorb ● tf_projectile_mechanicalarmorb ● tf_projectile_pipe ● tf_projectile_pipe_remote ● tf_projectile_rocket ● tf_projectile_sentryrocket ● tf_projectile_spellbats ● tf_projectile_spellfireball ● tf_projectile_spellkartbats ● tf_projectile_spellkartorb ● tf_projectile_spellmeteorshower ● tf_projectile_spellmirv ● tf_projectile_spellpumpkin ● tf_projectile_spellspawnboss ● tf_projectile_spellspawnhorde ● tf_projectile_spellspawnzombie ● tf_projectile_spelltransposeteleport ● tf_projectile_stun_ball ● tf_projectile_syringe ● tf_projectile_throwable ● tf_projectile_throwable_breadmonster ● tf_projectile_throwable_brick ● tf_projectile_throwable_repel ● tf_pumpkin_bomb ● tf_ragdoll ● tf_robot_destruction_robot ● tf_robot_destruction_robot_spawn ● tf_robot_destruction_spawn_group ● tf_spawner ● tf_spell_meteorshowerspawner ● tf_spell_pickup ● tf_target_dummy ● tf_taunt_prop ● tf_team ● tf_teleport_location ● tf_viewmodel ● tf_weapon_base ● tf_weapon_bat ● tf_weapon_bat_fish ● tf_weapon_bat_giftwrap ● tf_weapon_bat_wood ● tf_weapon_bonesaw ● tf_weapon_bottle ● tf_weapon_breakable_sign ● tf_weapon_buff_item ● tf_weapon_builder ● tf_weapon_cannon ● tf_weapon_charged_smg ● tf_weapon_cleaver ● tf_weapon_club ● tf_weapon_compound_bow ● tf_weapon_crossbow ● tf_weapon_drg_pomson ● tf_weapon_fireaxe ● tf_weapon_fists ● tf_weapon_flamethrower ● tf_weapon_flaregun ● tf_weapon_flaregun_revenge ● tf_weapon_grapplinghook ● tf_weapon_grenadelauncher ● tf_weapon_handgun_scout_primary ● tf_weapon_handgun_scout_secondary ● tf_weapon_invis ● tf_weapon_jar ● tf_weapon_jar_gas ● tf_weapon_jar_milk ● tf_weapon_katana ● tf_weapon_knife ● tf_weapon_laser_pointer ● tf_weapon_lunchbox ● tf_weapon_lunchbox_drink ● tf_weapon_mechanical_arm ● tf_weapon_medigun ● tf_weapon_minigun ● tf_weapon_parachute ● tf_weapon_parachute_primary ● tf_weapon_parachute_secondary ● tf_weapon_particle_cannon ● tf_weapon_passtime_gun ● tf_weapon_pda_engineer_build ● tf_weapon_pda_engineer_destroy ● tf_weapon_pda_spy ● tf_weapon_pep_brawler_blaster ● tf_weapon_pipebomblauncher ● tf_weapon_pistol ● tf_weapon_pistol_scout ● tf_weapon_raygun ● tf_weapon_revolver ● tf_weapon_robot_arm ● tf_weapon_rocketlauncher ● tf_weapon_rocketlauncher_airstrike ● tf_weapon_rocketlauncher_directhit ● tf_weapon_rocketlauncher_fireball ● tf_weapon_rocketpack ● tf_weapon_sapper ● tf_weapon_scattergun ● tf_weapon_sentry_revenge ● tf_weapon_shotgun_building_rescue ● tf_weapon_shotgun_hwg ● tf_weapon_shotgun_primary ● tf_weapon_shotgun_pyro ● tf_weapon_shotgun_soldier ● tf_weapon_shovel ● tf_weapon_slap ● tf_weapon_smg ● tf_weapon_sniperrifle ● tf_weapon_sniperrifle_classic ● tf_weapon_sniperrifle_decap ● tf_weapon_soda_popper ● tf_weapon_spellbook ● tf_weapon_stickbomb ● tf_weapon_sword ● tf_weapon_syringegun_medic ● tf_weapon_wrench ● tf_weaponbase_grenade_proj ● tf_weaponbase_melee ● tf_weaponbase_merasmus_grenade ● tf_wearable ● tf_wearable_campaign_item ● tf_wearable_demoshield ● tf_wearable_levelable_item ● tf_wearable_razorback ● tf_wearable_robot_arm ● tf_wearable_vm ● tf_zombie ● tf_zombie_spawner ● training_annotation ● training_prop_dynamic ● trigger_add_or_remove_tf_player_attributes ● trigger_add_tf_player_condition ● trigger_bot_tag ● trigger_ignite ● trigger_ignite_arrows ● trigger_particle ● trigger_passtime_ball ● trigger_player_respawn_override ● trigger_rd_vault_trigger ● trigger_remove_tf_player_condition ● trigger_stun ● trigger_timer_door ● wheel_of_doom ● wheel_of_doom_spiral
Left 4 Dead 2
ability_charge ● ability_leap ● ability_selfdestruct ● ability_spit ● ambient_music ● charger ● env_airstrike_indoors ● env_airstrike_outdoors ● env_physics_blocker ● filter_health ● filter_melee_damage ● func_block_charge ● func_extinguisher ● func_nav_connection_blocker ● func_playerghostinfected_clip ● func_timescale ● game_scavenge_progress_display ● grenade_launcher_projectile ● info_ambient_mob_end ● info_ambient_mob_start ● info_item_position ● info_l4d1_survivor_spawn ● info_particle_target ● info_zombie_border ● insect_swarm ● jockey ● logic_director_query ● logic_game_event ● point_nav_attribute_region ● point_prop_use_target ● point_script_use_target ● prop_minigun_l4d1 ● prop_physics2 ● prop_wall_breakable ● script_clip_vphysics ● script_func_button ● script_nav_attribute_region ● script_nav_blocker ● script_trigger_hurt ● script_trigger_multiple ● script_trigger_once ● script_trigger_push ● scripted_item_drop ● sound_mix_layer ● spitter ● spitter_projectile ● survivor_death_model ● trigger_active_weapon_detect ● trigger_callback ● trigger_upgrade_laser_sight ● upgrade_ammo_explosive ● upgrade_ammo_incendiary ● upgrade_laser_sight ● upgrade_spawn ● vomitjar_projectile ● weapon_adrenaline ● weapon_adrenaline_spawn ● weapon_chainsaw ● weapon_chainsaw_spawn ● weapon_charger_claw ● weapon_cola_bottles ● weapon_defibrillator ● weapon_defibrillator_spawn ● weapon_fireworkcrate ● weapon_gascan_spawn ● weapon_gnome ● weapon_grenade_launcher ● weapon_grenade_launcher_spawn ● weapon_item_spawn ● weapon_jockey_claw ● weapon_melee_spawn ● weapon_pistol_magnum ● weapon_pistol_magnum_spawn ● weapon_rifle_ak47 ● weapon_rifle_ak47_spawn ● weapon_rifle_desert ● weapon_rifle_desert_spawn ● weapon_rifle_m60 ● weapon_rifle_m60_spawn ● weapon_rifle_sg552 ● weapon_rifle_sg552_spawn ● weapon_scavenge_item_spawn ● weapon_shotgun_chrome ● weapon_shotgun_chrome_spawn ● weapon_shotgun_spas ● weapon_shotgun_spas_spawn ● weapon_smg_mp5 ● weapon_smg_mp5_spawn ● weapon_smg_silenced ● weapon_smg_silenced_spawn ● weapon_sniper_awp ● weapon_sniper_awp_spawn ● weapon_sniper_military ● weapon_sniper_military_spawn ● weapon_sniper_scout ● weapon_sniper_scout_spawn ● weapon_spawn ● weapon_spitter_claw ● weapon_upgradepack_explosive ● weapon_upgradepack_explosive_spawn ● weapon_upgradepack_incendiary ● weapon_upgradepack_incendiary_spawn ● weapon_vomitjar ● weapon_vomitjar_spawn
Counter-Strike: Global Offensive
ammo_357sig_np_reserve ● ammo_357sig_p250 ● ammo_357sig_small ● ammo_556mm_small ● breachcharge_projectile ● bumpmine_projectile ● cfe_player_decal ● chicken ● dangerzone_controller ● dangerzone_entity ● decoy_projectile ● drone ● dronegun ● dz_door ● ent_snowball_pile ● env_cascade_light ● env_gascanister ● func_block_dm_spawns ● func_no_defuse ● func_survival_c4_target ● func_tablet_blocker ● game_coopmission_manager ● game_money ● game_round_end ● game_survival_logic ● global_chatter ● grassburn ● hostage_carriable_prop ● info_armsrace_counterterrorist ● info_armsrace_terrorist ● info_bomb_target_hint_A ● info_bomb_target_hint_B ● info_deathmatch_spawn ● info_enemy_terrorist_spawn ● info_gascanister_launchpoint ● info_hostage_rescue_zone_hint ● info_hostage_spawn ● info_map_region ● info_paradrop_denial ● info_player_ping ● item_cash ● item_coop_coin ● item_cutters ● item_dogtags ● item_heavyassaultsuit ● mapvetopick_controller ● npc_heardanger ● paradrop_chopper ● planted_c4_survival ● planted_c4_training ● point_dz_dronegun ● point_dz_itemspawn ● point_dz_itemspawn_group ● point_dz_parachute ● point_dz_weaponspawn ● point_dz_weaponspawn_group ● point_give_ammo ● point_hiding_spot ● prop_ammo_box_generic ● prop_counter ● prop_dynamic_glow ● prop_exploding_barrel ● prop_loot_crate ● prop_mapplaced_long_use_entity ● prop_metal_crate ● prop_money_crate ● prop_paradrop_crate ● prop_weapon_refill_heavyarmor ● prop_weapon_upgrade_armor ● prop_weapon_upgrade_armor_helmet ● prop_weapon_upgrade_chute ● prop_weapon_upgrade_contractkill ● prop_weapon_upgrade_exojump ● prop_weapon_upgrade_helmet ● prop_weapon_upgrade_tablet_droneintel ● prop_weapon_upgrade_tablet_highres ● prop_weapon_upgrade_tablet_zoneintel ● radar_jammer ● snowball_projectile ● survival_spawn_chopper ● tagrenade_projectile ● trigger_bomb_reset ● trigger_safemoneygather ● trigger_softbarrier ● trigger_soundoperator ● trigger_survival_playarea ● vgui_world_text_panel ● weapon_bizon ● weapon_breachcharge ● weapon_bumpmine ● weapon_decoy ● weapon_fists ● weapon_galilar ● weapon_healthshot ● weapon_hkp2000 ● weapon_incgrenade ● weapon_knifegg ● weapon_mag7 ● weapon_mp7 ● weapon_mp9 ● weapon_negev ● weapon_nova ● weapon_p250 ● weapon_sawedoff ● weapon_scar17 ● weapon_scar20 ● weapon_sg556 ● weapon_shield ● weapon_snowball ● weapon_ssg08 ● weapon_tablet ● weapon_tagrenade ● weapon_taser ● weapon_tec9 ● weapon_zone_repulsor ● weaponworldmodel
Alien Swarm
asw_alien ● asw_alien_goo ● asw_alien_jumper ● asw_alien_shover ● asw_ambient_generic ● asw_ammo_autogun ● asw_ammo_chainsaw ● asw_ammo_drop ● asw_ammo_flamer ● asw_ammo_mining_laser ● asw_ammo_pdw ● asw_ammo_pistol ● asw_ammo_rifle ● asw_ammo_shotgun ● asw_ammo_vindicator ● asw_aoegrenade_touch_trigger ● asw_bait ● asw_barrel_explosive ● asw_barrel_radioactive ● asw_bloodhound ● asw_boomer ● asw_boomer_blob ● asw_bouncing_pellet ● asw_broadcast_camera ● asw_buffgrenade_projectile ● asw_burning ● asw_buzzer ● asw_campaign_save ● asw_client_corpse ● asw_colonist ● asw_debrief_info ● asw_debrief_stats ● asw_director_control ● asw_door ● asw_door_padding ● asw_drone ● asw_drone_jumper ● asw_drone_uber ● asw_dummy_vehicle ● asw_dynamic_light ● asw_egg ● asw_emitter ● asw_entity_dissolve ● asw_env_explosion ● asw_env_shake ● asw_env_spark ● asw_equip_req ● asw_extinguisher_projectile ● asw_fallen_door_padding ● asw_firewall_piece ● asw_flamer_projectile ● asw_flare_projectile ● asw_game_resource ● asw_gamerules ● asw_grenade_cluster ● asw_grenade_freeze ● asw_grenade_prifle ● asw_grenade_vindicator ● asw_grub ● asw_grub_advanced ● asw_grub_sac ● asw_hack_computer ● asw_hack_wire_tile ● asw_harvester ● asw_healgrenade_projectile ● asw_health_bar ● asw_holdout_mode ● asw_holdout_spawner ● asw_holo_sentry ● asw_holoscan ● asw_hurt_nearest_marine ● asw_info_heal ● asw_info_message ● asw_intro_control ● asw_jukebox ● asw_laser_mine ● asw_marine ● asw_marine_resource ● asw_marines_past_area ● asw_marker ● asw_mine ● asw_missile_round ● asw_mission_manager ● asw_mission_objective ● asw_mortar_round ● asw_mortarbug ● asw_mortarbug_shell ● asw_objective_countdown ● asw_objective_destroy_goo ● asw_objective_dummy ● asw_objective_escape ● asw_objective_kill_aliens ● asw_objective_kill_eggs ● asw_objective_kill_queen ● asw_objective_survive ● asw_objective_triggered ● asw_order_nearby_aliens ● asw_parasite ● asw_parasite_defanged ● asw_pathfinder_npc ● asw_physics_prop_statue ● asw_pickup_ammo_bag ● asw_pickup_ammo_satchel ● asw_pickup_autogun ● asw_pickup_buff_grenade ● asw_pickup_chainsaw ● asw_pickup_fire_extinguisher ● asw_pickup_flamer ● asw_pickup_flares ● asw_pickup_flashlight ● asw_pickup_grenades ● asw_pickup_heal_grenade ● asw_pickup_hornet_barrage ● asw_pickup_medical_satchel ● asw_pickup_medkit ● asw_pickup_mines ● asw_pickup_mining_laser ● asw_pickup_money ● asw_pickup_pdw ● asw_pickup_pistol ● asw_pickup_prifle ● asw_pickup_railgun ● asw_pickup_rifle ● asw_pickup_sentry ● asw_pickup_sentry_cannon ● asw_pickup_sentry_flamer ● asw_pickup_sentry_freeze ● asw_pickup_shotgun ● asw_pickup_stim ● asw_pickup_t75 ● asw_pickup_tesla_trap ● asw_pickup_vindicator ● asw_pickup_welder ● asw_point_camera ● asw_powerup ● asw_powerup_chemical_bullets ● asw_powerup_electric_bullets ● asw_powerup_explosive_bullets ● asw_powerup_fire_bullets ● asw_powerup_freeze_bullets ● asw_powerup_increased_speed ● asw_prop_laserable ● asw_prop_physics ● asw_queen ● asw_queen_divers ● asw_queen_grabber ● asw_queen_retreat_spot ● asw_queen_spit ● asw_radiation_volume ● asw_ranger ● asw_remote_turret ● asw_rifle_grenade ● asw_rocket ● asw_rope_anchor ● asw_scanner_info ● asw_scanner_noise ● asw_sentry_base ● asw_sentry_top ● asw_sentry_top_cannon ● asw_sentry_top_flamer ● asw_sentry_top_icer ● asw_sentry_top_machinegun ● asw_shaman ● asw_shieldbug ● asw_shotgun_pellet ● asw_shotgun_pellet_predicted ● asw_simple_drone ● asw_snow_volume ● asw_spawn_group ● asw_spawner ● asw_stylincam ● asw_t75 ● asw_target_dummy ● asw_tech_marine_req ● asw_tesla_trap ● asw_trigger_fall ● asw_vehicle_jeep ● asw_voting_missions ● asw_vphysics_npc ● asw_weapon ● asw_weapon_ammo_bag ● asw_weapon_ammo_satchel ● asw_weapon_autogun ● asw_weapon_bait ● asw_weapon_blink ● asw_weapon_buff_grenade ● asw_weapon_chainsaw ● asw_weapon_electrified_armor ● asw_weapon_fire_extinguisher ● asw_weapon_fist ● asw_weapon_flamer ● asw_weapon_flares ● asw_weapon_flashlight ● asw_weapon_flechette ● asw_weapon_freeze_grenades ● asw_weapon_grenade_launcher ● asw_weapon_grenades ● asw_weapon_heal_grenade ● asw_weapon_heal_gun ● asw_weapon_hornet_barrage ● asw_weapon_jump_jet ● asw_weapon_laser_mines ● asw_weapon_medical_satchel ● asw_weapon_medkit ● asw_weapon_mines ● asw_weapon_minigun ● asw_weapon_mining_laser ● asw_weapon_night_vision ● asw_weapon_normal_armor ● asw_weapon_pdw ● asw_weapon_pistol ● asw_weapon_prifle ● asw_weapon_railgun ● asw_weapon_ricochet ● asw_weapon_rifle ● asw_weapon_sentry ● asw_weapon_sentry_cannon ● asw_weapon_sentry_flamer ● asw_weapon_sentry_freeze ● asw_weapon_shotgun ● asw_weapon_smart_bomb ● asw_weapon_sniper_rifle ● asw_weapon_stim ● asw_weapon_t75 ● asw_weapon_tesla_gun ● asw_weapon_tesla_trap ● asw_weapon_vindicator ● asw_weapon_welder ● env_global_light ● env_slomo ● info_marine_hint ● info_node_marine_hint ● info_tutorial_start ● point_event_proxy ● trigger_asw_button_area ● trigger_asw_chance ● trigger_asw_computer_area ● trigger_asw_door_area ● trigger_asw_jump ● trigger_asw_marine_knockback ● trigger_asw_marine_position ● trigger_asw_random_target ● trigger_asw_supplies_chatter ● trigger_asw_synup_chatter ● trigger_asw_trigger_area
Day of Defeat: Source
base_rocket ● dod_ammo_box ● dod_bomb_dispenser ● dod_bomb_dispenser_icon ● dod_bomb_target ● dod_capture_area ● dod_control_point ● dod_control_point_master ● dod_gamerules ● dod_location ● dod_objective_resource ● dod_player_manager ● dod_ragdoll ● dod_round_timer ● dod_scoring ● dod_team_allies ● dod_team_axis ● dod_team_manager ● dod_viewmodel ● env_grenadetrail ● func_team_wall ● func_teamblocker ● grenade_frag_ger ● grenade_frag_us ● grenade_riflegren_ger ● grenade_riflegren_us ● grenade_smoke ● grenade_smoke_ger ● grenade_smoke_us ● info_doddetect ● info_player_allies ● info_player_axis ● rocket_bazooka ● rocket_pschreck ● weapon_30cal ● weapon_amerknife ● weapon_bar ● weapon_basebomb ● weapon_basedodgrenade ● weapon_bazooka ● weapon_c96 ● weapon_colt ● weapon_dod_base ● weapon_dod_base_gun ● weapon_dod_base_melee ● weapon_dodbaserpg ● weapon_frag_ger ● weapon_frag_ger_live ● weapon_frag_us ● weapon_frag_us_live ● weapon_garand ● weapon_k98 ● weapon_k98_scoped ● weapon_m1carbine ● weapon_mg42 ● weapon_mp40 ● weapon_mp44 ● weapon_p38 ● weapon_pschreck ● weapon_riflegren_ger ● weapon_riflegren_ger_live ● weapon_riflegren_us ● weapon_riflegren_us_live ● weapon_smoke_ger ● weapon_smoke_us ● weapon_spade ● weapon_spring ● weapon_thompson
Half-Life 2: Deathmatch
basehl2mpcombatweapon ● hl2mp_bot ● hl2mp_gamerules ● hl2mp_ragdoll ● info_player_combine ● info_player_rebel ● npc_satchel ● npc_tripmine ● weapon_hl2mp_base ● weapon_slam
Source SDK Base 2013 - Multiplayer
Portal 2
challenge_mode_end_node ● cube_rotationcontroller ● ent_hover_turret_tether ● env_fizzler_effects ● env_player_viewfinder ● env_portal_laser ● filter_player_held ● filter_size ● fizzler_multiorigin_sound_player ● func_placement_clip ● func_portalled ● futbol_catcher ● hot_potato ● hot_potato_catcher ● hot_potato_socket ● hot_potato_spawner ● info_coop_spawn ● info_landmark_entry ● info_landmark_exit ● info_paint_sprayer ● info_placement_helper ● info_player_ping_detector ● info_portal_score ● info_target_personality_sphere ● item_nugget ● linked_portal_door ● logic_coop_manager ● logic_timescale ● npc_hover_turret ● npc_personality_core ● npc_wheatley_boss ● paint_sphere ● paint_stream ● point_changelevel ● point_futbol_shooter ● point_laser_target ● portal_base2D ● portal_mp_stats ● portal_procedural_generator ● portal_race_checkpoint ● portal_stats_controller ● portalmp_gamerules ● projected_entity_ambient_sound_proxy ● projected_tractor_beam_entity ● projected_wall_entity ● prop_button ● prop_exploding_futbol ● prop_floor_ball_button ● prop_floor_button ● prop_floor_cube_button ● prop_glass_futbol ● prop_glass_futbol_socket ● prop_glass_futbol_spawner ● prop_indicator_panel ● prop_laser_catcher ● prop_laser_relay ● prop_linked_portal_door ● prop_mirror ● prop_monster_box ● prop_paint_bomb ● prop_personality_sphere ● prop_physics_paintable ● prop_rocket_tripwire ● prop_testchamber_door ● prop_tic_tac_toe_panel ● prop_tractor_beam ● prop_under_button ● prop_under_floor_button ● prop_wall_projector ● prop_weighted_cube ● trigger_paint_cleanser ● trigger_ping_detector ● trigger_playerteam ● trigger_portal_button ● trigger_tractorbeam ● vgui_indicator_panel ● vgui_level_placard_display ● vgui_mp_lobby_display ● weapon_promo_antenna_ball ● weapon_promo_antenna_egg ● weapon_promo_helmet_ball ● weapon_promo_helmet_egg
Source SDK Base 2006
Half-Life 2
func_bulletshield ● item_grubnugget ● npc_advisor ● npc_alyx_episodic ● npc_antlion_grub ● npc_combine_cannon ● npc_magnusson ● npc_puppet ● prop_scalable ● prop_vehicle_jalopy ● weapon_stunstick_player
Left 4 Dead
func_fire_extinguisher ● func_nav_stairs_toggle ● func_spawn_volume ● info_solo_changelevel ● prop_glowing_object ● trigger_finale_dlc3
Portal
func_liquidportal ● npc_portal_turret_ground ● updateitem1 ● updateitem2 ● weapon_hopwire
Half-Life Deathmatch: Source
Unique to set of games

Left 4 Dead series
Prop_minigun ● ability_lunge ● ability_throw ● ability_tongue ● ability_vomit ● boomer ● client_path ● commentary_dummy ● commentary_zombie_spawner ● env_player_blocker ● env_rock_launcher ● env_tonemap_controller_ghost ● env_tonemap_controller_infected ● env_weaponfire ● escape_route ● filter_activator_infected_class ● finale_trigger ● func_button_timed ● func_elevator ● func_nav_attribute_region ● func_orator ● func_playerinfected_clip ● func_ragdoll_fader ● func_simpleladder ● hunter ● infected ● info_changelevel ● info_director ● info_elevator_floor ● info_gamemode ● info_goal_infected_chase ● info_hang_lighting ● info_infected_zoo_maker ● info_infected_zoo_puppet ● info_map_parameters_versus ● info_survivor_position ● info_survivor_rescue ● info_transitioning_player ● info_zombie_spawn ● logic_versus_random ● pipe_bomb_projectile ● point_deathfall_camera ● point_viewcontrol_survivor ● prop_car_alarm ● prop_car_glass ● prop_door_rotating_checkpoint ● prop_fuel_barrel ● prop_fuel_barrel_piece ● prop_health_cabinet ● prop_mounted_machine_gun ● smoker ● survivor_bot ● tank ● tank_rock ● terror_gamerules ● terror_player_manager ● trigger_escape ● trigger_finale ● trigger_hurt_ghost ● vomit_particle ● weapon_ammo_spawn ● weapon_autoshotgun ● weapon_autoshotgun_spawn ● weapon_boomer_claw ● weapon_first_aid_kit ● weapon_first_aid_kit_spawn ● weapon_gascan ● weapon_hegrenade_spawn ● weapon_hunter_claw ● weapon_hunting_rifle ● weapon_hunting_rifle_spawn ● weapon_molotov_spawn ● weapon_oxygentank ● weapon_pain_pills ● weapon_pain_pills_spawn ● weapon_pipe_bomb ● weapon_pipe_bomb_spawn ● weapon_pistol_spawn ● weapon_propanetank ● weapon_pumpshotgun ● weapon_pumpshotgun_spawn ● weapon_rifle ● weapon_rifle_spawn ● weapon_smg ● weapon_smg_spawn ● weapon_smoker_claw ● weapon_tank_claw ● witch
Half-Life 2 series,
Portal and 

Source SDK Bases
ai_ally_manager ● ai_citizen_response_system ● ai_goal_police ● ai_network_build_helper ● apc_missile ● bounce_bomb ● bullseye_strider_focus ● combine_bouncemine ● combine_mine ● concussiveblast ● crane_tip ● env_alyxemp ● env_flare ● env_starfield ● grenade_ar2 ● grenade_pathfollower ● info_apc_missile_hint ● info_snipertarget ● info_target_command_point ● info_teleporter_countdown ● item_ammo_357 ● item_ammo_357_large ● item_ammo_ar2 ● item_ammo_ar2_altfire ● item_ammo_ar2_large ● item_ammo_crate ● item_ammo_crossbow ● item_ammo_pistol ● item_ammo_pistol_large ● item_ammo_smg1 ● item_ammo_smg1_grenade ● item_ammo_smg1_large ● item_ar2_grenade ● item_box_buckshot ● item_box_flare_rounds ● item_box_lrounds ● item_box_mrounds ● item_box_sniper_rounds ● item_box_srounds ● item_dynamic_resupply ● item_flare_round ● item_healthcharger ● item_item_crate ● item_large_box_lrounds ● item_large_box_mrounds ● item_large_box_srounds ● item_ml_grenade ● item_rpg_round ● npc_alyx ● npc_antlion ● npc_antlion_template_maker ● npc_antlionguard ● npc_apcdriver ● npc_barnacle ● npc_barnacle_tongue_tip ● npc_barney ● npc_breen ● npc_citizen ● npc_clawscanner ● npc_combine ● npc_combine_camera ● npc_combine_s ● npc_combinedropship ● npc_cranedriver ● npc_crow ● npc_cscanner ● npc_dog ● npc_eli ● npc_gman ● npc_grenade_bugbait ● npc_ichthyosaur ● npc_kleiner ● npc_launcher ● npc_metropolice ● npc_missiledefense ● npc_monk ● npc_mossman ● npc_pigeon ● npc_rollermine ● npc_seagull ● npc_sniper ● npc_stalker ● npc_strider ● npc_turret_ceiling ● npc_turret_ground ● npc_zombie ● npc_zombie_torso ● point_antlion_repellant ● point_apc_controller ● point_bugbait ● prop_dropship_container ● prop_thumper ● prop_vehicle_airboat ● prop_vehicle_apc ● prop_vehicle_crane ● prop_vehicle_prisoner_pod ● proto_sniper ● reserved_spot ● rpg_missile ● sniperbullet ● sparktrail ● squadinsignia ● weapon_annabelle ● weapon_ar2 ● weapon_bugbait ● weapon_frag ● weapon_physcannon ● weapon_smg1 ● weapon_stunstick
All except 
Left 4 Dead series
ai_ally_speech_manager ● ai_battle_line ● ai_goal_assault ● ai_goal_follow ● ai_goal_lead ● ai_goal_lead_weapon ● ai_goal_standoff ● ai_hint ● ai_network ● ai_script_conditions ● ai_speechfilter ● aiscripted_schedule ● aitesthull ● assault_assaultpoint ● assault_rallypoint ● cycler_actor ● generic_actor ● info_camera_link ● info_hint ● info_node ● info_node_air ● info_node_air_hint ● info_node_climb ● info_node_hint ● info_node_link ● info_node_link_controller ● info_radial_link_controller ● monster_furniture ● monster_generic ● npc_furniture ● npc_vehicledriver ● point_camera ● point_tesla ● rope_anchor ● scripted_sentence ● scripted_sequence ● scripted_target

Counter-Strike series
ammo_338mag ● ammo_357sig ● ammo_45acp ● ammo_50ae ● ammo_556mm ● ammo_556mm_box ● ammo_57mm ● ammo_762mm ● ammo_9mm ● cs_bot ● cs_player_manager ● flashbang_projectile ● func_bomb_target ● func_buyzone ● func_footstep_control ● func_hostage_rescue ● hegrenade_projectile ● hostage_entity ● item_assaultsuit ● item_defuser ● item_kevlar ● item_nvgs ● planted_c4 ● smokegrenade_projectile ● weapon_ak47 ● weapon_aug ● weapon_awp ● weapon_c4 ● weapon_deagle ● weapon_elite ● weapon_famas ● weapon_fiveseven ● weapon_flashbang ● weapon_g3sg1 ● weapon_galil ● weapon_hegrenade ● weapon_knife ● weapon_m249 ● weapon_m3 ● weapon_m4a1 ● weapon_mac10 ● weapon_mp5navy ● weapon_p228 ● weapon_p90 ● weapon_scout ● weapon_sg550 ● weapon_sg552 ● weapon_smokegrenade ● weapon_tmp ● weapon_ump45 ● weapon_usp ● weapon_xm1014
Half-Life: Source and
Half-Life Deathmatch: Source
ammo_357 ● ammo_9mmar ● ammo_9mmbox ● ammo_9mmclip ● ammo_argrenades ● ammo_crossbow ● ammo_egonclip ● ammo_gaussclip ● ammo_glockclip ● ammo_mp5clip ● ammo_mp5grenades ● ammo_rpgclip ● basehl1combatweapon ● basehl1mpcombatweapon ● bmortar ● controller_energy_ball ● controller_head_ball ● env_render ● env_sound ● func_friction ● func_mortar_field ● func_pendulum ● garg_stomp ● grenade_hand ● grenade_mp5 ● hl1gib ● hl1mp_ragdoll ● hornet ● info_bigmomma ● item_longjump ● laser_spot ● monster_alien_controller ● monster_alien_grunt ● monster_alien_slave ● monster_apache ● monster_babycrab ● monster_barnacle ● monster_barney ● monster_barney_dead ● monster_bigmomma ● monster_bloater ● monster_bullchicken ● monster_cockroach ● monster_flyer ● monster_flyer_flock ● monster_gargantua ● monster_gman ● monster_grunt_repel ● monster_headcrab ● monster_hevsuit_dead ● monster_hgrunt_dead ● monster_houndeye ● monster_human_assassin ● monster_human_grunt ● monster_ichthyosaur ● monster_leech ● monster_miniturret ● monster_mortar ● monster_nihilanth ● monster_osprey ● monster_satchel ● monster_scientist ● monster_scientist_dead ● monster_sentry ● monster_sitting_scientist ● monster_snark ● monster_tentacle ● monster_tripmine ● monster_turret ● monster_zombie ● monstermaker ● multi_manager ● nihilanth_energy_ball ● player_mp ● rpg_rocket ● speaker ● squidspit ● trigger_auto ● trigger_endsection ● trigger_relay ● weapon_egon ● weapon_gauss ● weapon_handgrenade ● weapon_hornetgun ● weapon_mp5 ● weapon_satchel ● weapon_snark ● weapon_tripmine ● weaponbox ● xen_hair ● xen_hull ● xen_plantlight ● xen_spore_large ● xen_spore_medium ● xen_spore_small ● xen_tree ● xen_ttrigger
Portal series
baseanimating_projectile ● baseportalcombatweapon ● env_lightrail_endpoint ● env_portal_credits ● env_portal_path_track ● func_noportal_volume ● func_portal_bumper ● func_portal_detector ● func_portal_orientation ● npc_portal_turret_floor ● npc_rocket_turret ● npc_security_camera ● physicsclonearea ● physicsshadowclone ● point_energy_ball_launcher ● portal_gamerules ● portal_ragdoll ● portalsimulator_collisionentity ● prop_energy_ball ● prop_glados_core ● prop_portal ● prop_portal_stats_display ● prop_telescopic_arm ● rocket_turret_projectile ● trigger_portal_cleanser ● vgui_neurotoxin_countdown ● weapon_portal_base ● weapon_portalgun
Half-Life 2 series,
Portal series and 

Source SDK Bases
basehlcombatweapon ● ent_watery_leech ● env_citadel_energy_core ● filter_combineball_type ● floorturret_tipcontroller ● func_combine_ball_spawner ● hl2_gamerules ● item_suitcharger ● mortarshell ● npc_grenade_frag ● npc_turret_floor ● point_combine_ball_launcher ● prop_combine_ball ● script_intro ● trigger_physics_trap ● trigger_rpgfire ● trigger_waterydeath ● trigger_weapon_dissolve ● trigger_weapon_strip ● vehicle_viewcontroller ● weapon_cubemap

Counter-Strike series and 
Left 4 Dead series
cs_gamerules ● cs_ragdoll ● cs_team_manager ● info_map_parameters ● info_player_logo ● info_view_parameters ● point_surroundtest ● weapon_basecsgrenade ● weapon_cs_base ● weapon_csbase_gun
All games
_firesmoke ● _plasma ● ai_changehintgroup ● ai_changetarget ● ai_sound ● ambient_generic ● beam ● commentary_auto ● cycler_flex ● dynamic_prop ● entity_blocker ● entityflame ● env_beam ● env_beverage ● env_blood ● env_bubbles ● env_credits ● env_detail_controller ● env_dustpuff ● env_effectscript ● env_embers ● env_entity_dissolver ● env_entity_igniter ● env_entity_maker ● env_explosion ● env_fade ● env_fire ● env_fire_trail ● env_firesensor ● env_firesource ● env_fog_controller ● env_funnel ● env_global ● env_glow ● env_gunfire ● env_hudhint ● env_laser ● env_lightglow ● env_message ● env_microphone ● env_movieexplosion ● env_muzzleflash ● env_particle_trail ● env_particlefire ● env_particlelight ● env_particlescript ● env_particlesmokegrenade ● env_physexplosion ● env_physimpact ● env_physwire ● env_player_surface_trigger ● env_quadraticbeam ● env_ragdoll_boogie ● env_rockettrail ● env_rotorshooter ● env_screeneffect ● env_screenoverlay ● env_shake ● env_shooter ● env_smokestack ● env_smoketrail ● env_soundscape ● env_soundscape_proxy ● env_soundscape_triggerable ● env_spark ● env_splash ● env_sporeexplosion ● env_sporetrail ● env_sprite ● env_spritetrail ● env_steam ● env_steamjet ● env_sun ● env_texturetoggle ● env_tracer ● env_viewpunch ● env_wind ● env_zoom ● event_queue_saveload_proxy ● filter_activator_class ● filter_activator_name ● filter_activator_team ● filter_base ● filter_damage_type ● filter_enemy ● filter_multi ● fish ● funCBaseFlex ● func_areaportal ● func_areaportalwindow ● func_breakable ● func_breakable_surf ● func_brush ● func_button ● func_clip_vphysics ● func_conveyor ● func_door ● func_door_rotating ● func_dustcloud ● func_dustmotes ● func_fish_pool ● func_guntarget ● func_illusionary ● func_ladderendpoint ● func_lod ● func_movelinear ● func_occluder ● func_physbox ● func_physbox_multiplayer ● func_plat ● func_platrot ● func_precipitation ● func_pushable ● func_rot_button ● func_rotating ● func_smokevolume ● func_tanktrain ● func_trackautochange ● func_trackchange ● func_tracktrain ● func_train ● func_traincontrols ● func_useableladder ● func_vehicleclip ● func_wall ● func_wall_toggle ● func_water ● func_water_analog ● game_end ● game_gib_manager ● game_player_equip ● game_player_team ● game_ragdoll_manager ● game_score ● game_text ● game_ui ● game_weapon_manager ● game_zone_player ● gib ● gibshooter ● grenade ● handle_dummy ● handle_test ● info_constraint_anchor ● info_intermission ● info_ladder_dismount ● info_landmark ● info_mass_center ● info_null ● info_player_deathmatch ● info_player_start ● info_projecteddecal ● info_target ● info_teleport_destination ● infodecal ● instanced_scripted_scene ● item_sodacan ● keyframe_rope ● keyframe_track ● light ● light_dynamic ● light_environment ● light_glspot ● light_spot ● logic_auto ● logic_autosave ● logic_branch ● logic_branch_listener ● logic_case ● logic_choreographed_scene ● logic_collision_pair ● logic_compare ● logic_lineto ● logic_measure_movement ● logic_multicompare ● logic_navigation ● logic_proximity ● logic_relay ● logic_scene_list_manager ● logic_timer ● material_modify_control ● math_colorblend ● math_counter ● math_remap ● momentary_door ● momentary_rot_button ● move_keyframed ● move_rope ● multisource ● path_corner ● path_corner_crash ● path_track ● phys_ballsocket ● phys_bone_follower ● phys_constraint ● phys_constraintsystem ● phys_convert ● phys_hinge ● phys_keepupright ● phys_lengthconstraint ● phys_magnet ● phys_motor ● phys_pulleyconstraint ● phys_ragdollconstraint ● phys_ragdollmagnet ● phys_slideconstraint ● phys_spring ● phys_thruster ● phys_torque ● physics_cannister ● physics_entity_solver ● physics_npc_solver ● physics_prop ● physics_prop_ragdoll ● player ● player_loadsaved ● player_manager ● player_speedmod ● player_weaponstrip ● point_anglesensor ● point_clientcommand ● point_commentary_node ● point_devshot_camera ● point_enable_motion_fixup ● point_hurt ● point_message ● point_playermoveconstraint ● point_proximity_sensor ● point_servercommand ● point_spotlight ● point_teleport ● point_template ● point_viewcontrol ● prop_door_rotating ● prop_dynamic ● prop_dynamic_ornament ● prop_dynamic_override ● prop_physics ● prop_physics_multiplayer ● prop_physics_override ● prop_physics_respawnable ● prop_ragdoll ● prop_ragdoll_attached ● prop_sphere ● prop_vehicle ● prop_vehicle_driveable ● raggib ● scene_manager ● scripted_scene ● shadow_control ● simple_physics_brush ● simple_physics_prop ● sky_camera ● soundent ● spark_shower ● spotlight_end ● tanktrain_ai ● tanktrain_aitarget ● target_cdaudio ● target_changegravity ● te_tester ● team_manager ● test_effect ● test_proxytoggle ● test_traceline ● trigger ● trigger_autosave ● trigger_brush ● trigger_cdaudio ● trigger_changelevel ● trigger_gravity ● trigger_hurt ● trigger_impact ● trigger_look ● trigger_multiple ● trigger_once ● trigger_playermovement ● trigger_proximity ● trigger_push ● trigger_remove ● trigger_serverragdoll ● trigger_soundscape ● trigger_teleport ● trigger_togglesave ● trigger_transition ● trigger_vphysics_motion ● trigger_wind ● vgui_screen ● vgui_screen_team ● viewmodel ● water_lod_control ● waterbullet ● window_pane ● world_items ● worldspawn