holiday_gift

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Class hierarchy
CHolidayGift
CItem
CBaseAnimating
CBaseEntity

holiday_gift is a model entity available in Left 4 Dead 2 Left 4 Dead 2, Day of Defeat: Source Day of Defeat: Source, and Counter-Strike: Source Counter-Strike: Source.

Overview

The mentioned entity was introduced in December 15, 2011 update for CS:S, DOD:S, aswell as Left 4 Dead 2, in conjunction with the achievement "Valve Gift Grab 2011 – L4D2", "Valve Gift Grab 2011 – CS:S" and "Valve Gift Grab 2011 – DoD:S" (the latter two were later renamed to just "Gift Grab").

In Left 4 Dead 2, the purpose is to collect three gifts dropped by Special Infected in Versus Mode, while in CS:S and DOD:S, collect three gifts dropped by opponents.

Features

The gifts spawn for killed special infected and tanks, not for common/uncommon infected or the witch. Only players on the survivor team are able to collect the gifts. Both survivors and Special Infected/Tank can be the killer to obtain a gift drop. Even if the Special Infected/Tank is killed by the world (e.g. Any trigger_hurt or drowning), it can still trigger a gift drop.

Factors affecting gift spawning

Several factors determine whether a gift will spawn:

  1. The Convar: z_holiday_gift_drop_chance (default value: 0.3), indicating a 30% chance, with a minimum value of 0 and a maximum value of 1
  2. The date: Gifts spawn between December 1st and January 2nd (inclusive).
  3. Time interval: A new gift will only spawn after approximately 16 seconds have passed since the last one was dropped.

Gift lifespan

When a gift is not collected by any player, it will automatically despawn after 30 seconds.

FGD Code

Todo: Left 4 Dead 2 ver

Since this entity automatically disappears after 30 seconds if not picked up, it's best used in conjunction with point_template.

Counter-Strike: Source Counter-Strike: Source
@PointClass base(Targetname) size(-32 -32 -32, 32 32 32) studio("models/items/cs_gift.mdl") = holiday_gift : "A holiday present. Disappears after 30 seconds; spawn with point_template or vscript." []
Day of Defeat: Source Day of Defeat: Source
@PointClass base(Targetname) size(-32 -32 -32, 32 32 32) studio("models/items/dod_gift.mdl") = holiday_gift : "A holiday present. Disappears after 30 seconds; spawn with point_template or vscript." []
Left 4 Dead 2 Left 4 Dead 2
@PointClass base(Targetname) size(-32 -32 -32, 32 32 32) studio("models/items/l4d_gift.mdl") = holiday_gift : "A holiday present. Disappears after 30 seconds; spawn with point_template or vscript." []