Titanfall 2
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Apex Legends (spin-off)


Titanfall 2
Developer(s)
Publisher(s)
Series
Titanfall series
Release date(s)
October 28, 2016
Genre(s)
Mode(s)
Platform(s)
Engine
Steam AppID
Written in
Mod support
No (officially)
Northstar (unofficial)
Northstar (unofficial)
System requirements
- OS: Win 7 SP1 64-bit
- CPU: Intel Core i3-6300T or equivalent (4 or more threads)
- RAM: 8 GB
- GPU: Nvidia GeForce GTX 660/AMD Radeon HD 7850 with 2GB RAM (Direct3D 11 capable)
- Network: Internet connection required
- Storage: 75 GB available space
Steam Deck compatbility
Distribution
Steam, EA App (formerly Origin), Microsoft Store (Xbox, PC), PlayStation Store
Official website
Previous game
Next game

Titanfall 2 is a sequel of
Titanfall. Like it's predecessor, it runs on the heavily modified version of the
Source engine (
Titanfall branch) based off
Portal 2 engine branch. Unlike it's predecessor, this game has a single player campaign mode. The game also features new multiplayer maps, Titans, Pilot abilities and much more.
Titanfall 2 also features improvements to the heavily modified Source engine. The game is also ported to PlayStation 4 for the first time, since the previous game was exclusive to PC and Xbox.
Features
Renderer
- TSAA anti-aliasing
- TAA (aswell as TXAA, TSSAA or TSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering which allows many lights to be rendered with little performance impact. TAA is a anti-aliasing technique that works by combines information from past frames and the current frame (while simultaneously jittering between both frames) to smooth the current frame, this results in SSAA-like quality with significantly cheap performance impact comparing to other methods like MSAA, and works better with deferred rendering. Through it's main drawbacks is that it can cause ghosting and blurriness (basically creating motion blur with ghosting trails) to the image, especially on lower framerate or if it's poorly implemented (Example).
- Titanfall 2 implementation replaces older TAA implementation (called TXAA), which requires MSAA and NVIDIA GeForce GTX 600 series card (or later) to function. This TAA implementation allows all NVIDIA and AMD graphics card able to use it.
- Improved Physically Based Rendering, HDR rendering, and Depth of field
Audio
- Miles Sound System middleware
- Titanfall 2 switched from Wwise back to Miles, however the Miles Sound System version used in this game (10.0.10) are more up-to-date than previous versions of Miles (3.x to 9.x) used in other Source games, allowing proper 7.1 surround sound support on modern operating systems.
- Audio improvements
- Sound occlusion and reverberation added.
Other
- Improved AI
PlayStation 4 support
- Titanfall 2 adds support for PlayStation 4 game console.
External links
- Northstar (GitHub) - Modding framework client that allows users to host their own Titanfall 2 servers using custom scripts and assets.
- MRVN-Radiant - Map editor for Titanfall branch-based games, based on NetRadiant-Custom. Currently incomplete but usable.
- Titanfall Icepick Allows users to play with mods in the singleplayer of Titanfall 2.
- Titanfall 2 Modding Guide
- Titanfall 2 on Wikipedia
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