Category:Logical entities
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Subcategories
This category has the following 14 subcategories, out of 14 total.
0
- Source base logical entities (103 P)
B
- Black Mesa logical entities (24 P)
C
L
- Left 4 Dead 2 logical entities (12 P)
- Left 4 Dead logical entities (empty)
P
- Portal 2 logical entities (5 P)
T
- Team Fortress 2 logical entities (27 P)
Pages in category "Logical entities"
The following 200 pages are in this category, out of 223 total.
(previous page) (next page)A
B
E
- Env cascade light
- Env credits
- Env debughistory
- Env detail controller
- Env dof controller
- Env entity dissolver
- Env fade
- Env fog (GoldSrc)
- Env fog controller
- Env global
- Env gravity
- Env hudhint
- Env introcredits
- Env message
- Env outtro stats
- Env player surface trigger
- Env player viewfinder
- Env portal credits
- Env ragdoll boogie
- Env render (Half-Life: Source)
- Env screeneffect
- Env screenoverlay
- Env skypaint
- Env tilt
- Env tonemap controller
- Env tonemap controller ghost
- Env tonemap controller infected
- Env viewpunch
- Env zoom
- Escape route
- Event queue saveload proxy
F
- Filter activator class
- Filter activator context
- Filter activator flag
- Filter activator infected class
- Filter activator mass greater
- Filter activator model
- Filter activator name
- Filter activator team
- Filter activator tfteam
- Filter base
- Filter combineball type
- Filter damage class
- Filter damage type
- Filter enemy
- Filter health
- Filter melee damage
- Filter multi
- Filter player held
- Filter tf bot has tag
- Filter tf class
- Filter tf condition
- Filter tf damaged by weapon in slot
- Filter tf player can cap
- Floorturret tipcontroller
- Func instance io proxy
- Func instance parms
- Func timescale
G
I
- Info camera link
- Info director
- Info dlightmap update
- Info doddetect
- Info gamemode
- Info global settings
- Info map parameters (Counter-Strike series)
- Info map parameters (Left 4 Dead series)
- Info map parameters versus
- Info no dynamic shadow
- Info overlay accessor
- Info overlay transition
- Info player equip
- Info populator
- Info spawn manager
- Info stopallsounds
- Info teleporter countdown
- Info timescale controller
- Info view parameters
- Instanced scripted scene
L
- Light directional
- Light environment
- Logic achievement
- Logic active autosave
- Logic auto
- Logic autosave
- Logic branch
- Logic branch listener
- Logic case
- Logic choreographed scene
- Logic collision pair
- Logic compare
- Logic coop manager
- Logic director query
- Logic eventlistener
- Logic eventlistener itemequip
- Logic game event
- Logic lineto
- Logic measure movement
- Logic multicompare
- Logic navigation
- Logic parent
- Logic playerproxy
- Logic random outputs
- Logic relay
- Logic scene list manager
- Logic script
- Logic timer
- Logic timescale
- Logic versus random
- Lua run
M
P
- Phys constraintsystem
- Phys convert
- Physics npc solver
- Player loadsaved
- Player manager
- Player speedmod
- Player weaponstrip
- Point bonusmaps accessor
- Point broadcastclientcommand
- Point clientcommand
- Point gamestats counter
- Point posecontroller
- Point servercommand
- Point surroundtest
- Point weaponstrip
- Portalmp gamerules
- Postprocess controller